AI Insights · Timothy · January 2023
Top 5 Snake Games on iOS in the US for Q4 2022
In Q4 2022, the top snake games on iOS in the United States showed dynamic trends in downloads, revenue, and active users. Discover how each game performed in this detailed analysis.
In Q4 2022, the performance of the top 5 snake games on iOS in the United States varied significantly across downloads, revenue, and active user metrics. Here’s a closer look at the trends for each game based on data from Sensor Tower.
Snake Rivals - io Snakes Games from Supersolid Ltd exhibited fluctuating weekly revenue, peaking at around $5.4K in late October and $5.2K in late November. Weekly downloads showed an initial spike to 2.3K at the end of September, followed by a decline, and then another rise to 1.1K by the end of December. Active users increased from 3.8K in late September to a peak of 5.7K in early October, then stabilized around 3.4K by the end of the year.
Little Big Snake by LittleBigSnake, Inc saw a significant jump in revenue in mid-December, reaching approximately $5.7K. Weekly downloads remained relatively stable, ranging from 1.2K to 2.3K throughout the quarter. Active users showed a steady increase from 5.5K in late October to over 7K by the end of December.
Crazy Snake : Web3 Game from EkiPlay Platform, launched in December 2022, displayed a notable revenue trend, starting at $2.8K in its second week and skyrocketing to $10.1K in the following week before settling at $5.7K by the end of the month.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a consistent revenue stream, peaking at $468 in mid-December. Weekly downloads were fairly stable, with a high of 3.5K in late September and hovering around 3K towards the end of the year. Active users saw a slight decline from 24.1K in late September to around 19.9K by the end of December.
Worm.io - Snake & Worm IO Game from Quyen Doan maintained a moderate revenue throughout the quarter, with a peak of $222 in mid-October. Downloads were steady, reaching up to 1.7K in late November. Active users increased from 2.7K in late September to 2.8K by the end of November, then stabilized around 2.6K towards the end of December.
For more detailed insights and comprehensive data, visit Sensor Tower.